AI Insights · Timothy · October 2022
Top 5 Virtual Fitness Programs on Android in the US - Q3 2022
In Q3 2022, the top virtual fitness programs on Android in the US showed varying trends in weekly downloads, revenue, and active users. Learn more about their performance metrics from Sensor Tower data.
Throughout Q3 2022, the top virtual fitness programs on Android in the United States demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Planet Fitness Workouts experienced fluctuations in weekly downloads, peaking at around 58K in mid-July and later declining to approximately 31K by the end of September. Weekly revenue saw a high of about $2.4K at the end of June, gradually decreasing to around $1.9K by the quarter's end. Active users started at 1.1M in late June, with a downward trend to 890K by September.
Sweatcoin・Walking Step Counter had a notable peak in downloads with about 44K in late August, later dropping to 21K by the end of September. The app's weekly revenue began at $7.1K at the start of the quarter, hitting a low of $4.1K in August, and closing the quarter at around $4.5K. Active users remained relatively stable, starting at 585K and ending at 573K.
Home Workout - No Equipment showed consistent weekly downloads, ranging from 26K to 35K over the quarter. Revenue varied slightly, peaking at $1.3K in late July and ending at around $806 by the last week of September. The app's active users hovered around 213K throughout the quarter.
Six Pack in 30 Days maintained steady weekly downloads, averaging around 30K, with a slight increase to 32K in mid-July. Revenue remained low and stable, generally around $130-$160, with a notable dip to $28 in the last week of September. Active users showed minor fluctuations, starting at 217K and slightly declining to 215K.
AllTrails: Hike, Bike & Run consistently attracted weekly downloads between 23K and 36K. Revenue was strong, peaking at $182K in early July and maintaining a high of $175K in early September, closing the quarter at $121K. Active users exhibited some variability, peaking at 351K at the end of June and ending the quarter at 265K.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top virtual fitness apps. For more detailed insights, visit Sensor Tower.